Little Big Planet 2
George Treviranus, Art Director
January 26, 2011
Filed under Arts & Culture
The adventures in CraftWorld are 110 percent better in LittleBigPlanet 2. The levels, bosses and overall mechanics that made the first LittleBigPlanet fantastic are still there, but they are even better.
You are again the mastermind behind Sackboy, while he defends his beloved world from the evil Negativitron and at the same time keeps the peace in the process. It’s cute, sort of like your typical childhood nursery rhyme. Unfortunately it isn’t exactly what someone would call fantastic or enticing. Thankfully, the game play and added new toys, such as the level-creator more than make up for it.
For anyone returning to play the series from the first title, they won’t be surprised to see that most of setting and story mode is the same. However, MediaMolecule has raised the expectations by adding new features that keep both the replay value and appeal at an absolute maximum. For example a grappling hook allows you to have more fun with the already jungle-gym-like levels. Whether you’re grabbing Sackbubbles or fitting up with a new costume, the overall experience of the original is very much present.
The game is even more satisfying than the previous title. The levels are unique and diverse in that you will find yourself ridding a giant caterpillar. MediaMolecule has changed the style significantly through shortened levels and lower complexity, which makes the game raw, addicting and fast-paced.
The story isn’t the only thing that has seen changes. The level-creator and multiplayer is even more complex and engaging than it was in the first game, allowing you to make stages with far more originality than before. New tools and options will give you plenty to toy with. The developers also gave gamers the treat of allowing all previously made levels and costumes to be transferable to LittleBigPlanet 2. Unfortunately, the menu control and time it takes to set up these levels is still as daunting as ever. Unless you’ve made extensive use of the level creator in the first game, it will be a bit confusing and at times, frustrating to deal with.
With all the additions MediaMolecule has raised the bar. The story is challenging and keeps your attention. Multiplayer mode is still as fun and easy to use as ever. Not to mention there are near-infinite possibilities packaged in the game. Seriously, a Tron-style, light-cycling level? How can we resist? The game is an absolute treat, and is a worthy runner-up to its previous game-of-the-year predecessor.